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Phil Billones
Phil Billones
Model/Groom Artist
Melbourne, Australia

Summary

A 3D model designer which specializes on concept sculpting, hard surface & character modeling and grooming. Highly proficient in both organic and hard surface sculpting for film and games with an eagerness for staying informed on the latest technologies and learning new workflow optimization.

Skills

3D ModelingDigital SculptingMotion CaptureDrawingGroomingProgrammingConcept SculptingPBR TexturingShotgunConcept DesignUSDHard Surface ModelingRetopology

Software proficiency

Maya
Maya
ZBrush
ZBrush
Houdini
Houdini
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Mari
Mari
Arnold
Arnold
Redshift
Redshift
Unreal Engine
Unreal Engine
Blender
Blender

Productions

    • Movie
      Thunderbolts
    • Year
      2025
    • Role
      3D Artist
    • Company
      Framestore
    • Movie
      Borderlands
    • Year
      2024
    • Role
      3D Artist
    • Company
      Framestore
    • Movie
      Furiosa: A Mad Max Saga
    • Year
      2024
    • Role
      Visual Effects Artist
    • Company
      Framestore
    • Movie
      Leave the World Behind
    • Year
      2023
    • Role
      Visual Effects Artist
    • Company
      Method Studios
    • Movie
      Creation of the Gods I: Kingdom of Storms
    • Year
      2023
    • Role
      Model/Texture Artist
    • Company
      Method Studios
    • Movie
      65
    • Year
      2023
    • Role
      Digital Artist
    • Company
      Framestore
    • Movie
      Lyle, Lyle, Crocodile
    • Year
      2022
    • Role
      3D Artist
    • Company
      Framestore
    • Movie
      The Greatest Beer Run Ever
    • Year
      2022
    • Role
      Digital Artist
    • Company
      Method Studios
    • Movie
      Three Thousand Years of Longing
    • Year
      2022
    • Role
      Assets
    • Company
      Method Studios
    • Movie
      Spiderhead
    • Year
      2022
    • Role
      Model/Texture Artist
    • Company
      Method Studios
    • Movie
      Shang-Chi and the Legend of the Ten Rings
    • Year
      2021
    • Role
      Digital Artist
    • Company
      Method Studios
    • Movie
      Peter Rabbit 2
    • Year
      2021
    • Role
      Model Texture Artist
    • Company
      Method Studios
    • Movie
      The Tomorrow War
    • Year
      2021
    • Role
      Model Texture Artist
    • Company
      Method Studios
    • Movie
      Candyman
    • Year
      2021
    • Role
      Assets
    • Company
      Method Studios
    • Movie
      Mortal Kombat
    • Year
      2021
    • Role
      Model Texture Artist
    • Company
      Method Studios
    • Movie
      The Witches
    • Year
      2020
    • Role
      Model/Texture Artist
    • Company
      Method Studios
    • Movie
      Jumanji: The Next Level
    • Year
      2019
    • Role
      Model/Texture Artist
    • Company
      Method Studios
    • Movie
      Terminator: Dark Fate
    • Year
      2019
    • Role
      Digital Artist
    • Company
      Method Studios

Experience

  • Model/Groom Artist at Framestore
    Melbourne, AU
    May 2022 - Present

  • Model/Texture Artist at Method Studios
    Melbourne
    May 2019 - May 2022

  • 3D Hard Surface Artist at StartVR
    Sydney, Australia
    February 2019 - March 2019

    Space Battle VR ● VR Game ● 3D Generalist

    - Provided 3d concept sculpts within rush deadlines

    - Delivered high quality hard surface hero assets within accurate time estimates

    - Developed working knowledge to create real-time particle effects assets

    - Provided hero asset animation sequences inside Unreal Engine

  • 3D Asset Artist at UTS Animal Logic Academy
    Sydney, Australia
    January 2018 - November 2018

    Color Thief ● 3d Animation ● Concept Sculptor, Hard Surface and Procedural Modeler

    - Provided 2d concept art and 3d concept sculpts within aggressive deadlines

    - Delivered high quality hard surface hero assets within accurate time estimates

    - Developed working knowledge to create procedurally modelled assets to meet production needs.

    Xploro ● AR Mobile Game ● Concept Sculptor, Prop Modeler

    - Provided 3d concept sculpts to help developed a unified visual style with the art direction

    - Worked with photogrammetry assets for ensuring consistency in art style with prop assets

    Soundbender ● VR Experience ● Lead Character Modeler, Surfacer

    - Responsible for providing hero assets and ensuring other artists compliance to quality standards.

    - Provided assistance and technical knowledge to help resolve modeling and surfacing related issues.

  • Intern at Deakin MotionLab
    Melbourne, Australia
    February 2016 - May 2016

    ● Opera 4 Saints in 3 Acts; Sculpted/Modelled Assets

    ● Deltatre; Assisted in Live Motion Capture Shoot

    ● Raghav’s MV; Assisted in Motion Capture Shoot for Music VIdeo