A 3D model designer which specializes on concept sculpting, hard surface & character modeling and grooming. Highly proficient in both organic and hard surface sculpting for film and games with an eagerness for staying informed on the latest technologies and learning new workflow optimization.
Space Battle VR ● VR Game ● 3D Generalist
- Provided 3d concept sculpts within rush deadlines
- Delivered high quality hard surface hero assets within accurate time estimates
- Developed working knowledge to create real-time particle effects assets
- Provided hero asset animation sequences inside Unreal Engine
Color Thief ● 3d Animation ● Concept Sculptor, Hard Surface and Procedural Modeler
- Provided 2d concept art and 3d concept sculpts within aggressive deadlines
- Delivered high quality hard surface hero assets within accurate time estimates
- Developed working knowledge to create procedurally modelled assets to meet production needs.
Xploro ● AR Mobile Game ● Concept Sculptor, Prop Modeler
- Provided 3d concept sculpts to help developed a unified visual style with the art direction
- Worked with photogrammetry assets for ensuring consistency in art style with prop assets
Soundbender ● VR Experience ● Lead Character Modeler, Surfacer
- Responsible for providing hero assets and ensuring other artists compliance to quality standards.
- Provided assistance and technical knowledge to help resolve modeling and surfacing related issues.
● Opera 4 Saints in 3 Acts; Sculpted/Modelled Assets
● Deltatre; Assisted in Live Motion Capture Shoot
● Raghav’s MV; Assisted in Motion Capture Shoot for Music VIdeo